MMC / K9C / CC

Enter the Hunt Grid. Lock your stance. Survive the Prune.

CVC Hunt is the real-time combat layer of Club V Crew. Operators deploy into faction-aligned shard modes, contest objectives, and convert match outcomes into Unity Point flow, leaderboard movement, and redeemable rewards.

Active deployment matrix

Live shard lanes in this build

Shard kinds, match rules, and queue logic are now mode-aware. Session shards run start/end lifecycles, wager-confirmed countdowns, and Pruned history capture.

CORE · Core NexusLAB_CORE · Core LabARENA · Arena SkirmishVERTICAL · Vertical ClimbRACE · Race CircuitCTF · Flag CaptureTRIAD · Triad SkirmishTRIAD_LARGE · Triad WarfrontFFA_TRI · Faction Free-for-AllDUEL · Duel Protocol

Faction conflict layer

MMC, K9C, and Chaos contest shard objectives with mode-specific rulesets, telemetry, and score resolution tuned per shard kind.

Pre-match stake protocol

Where wagering is enabled, operators must align on the current UP stake before the countdown opens. Queue integrity and balance gates are enforced server-side.

Pruned intelligence

Completed sessions are condensed into Pruned records for shard cards and leaderboard rollups, giving operators clear history of performance and payout outcomes.

Cross-app continuity

Hunt outputs feed the broader CVC system: Hub identity, operator state, chat presence, redeem codes, and leaderboard visibility stay aligned across apps.

Session-built game modes

Beyond CORE persistence, competitive shards now support race, capture, triad, and duel structures with queue thresholds, win conditions, and timed resolution.

Operator-first deployment

Entry flow is shard-first: choose mode, review live state, validate stake context, then deploy with role and class clarity before opening combat.